Ask Us Anything", "Bioshock's Ken Levine Talks Stories, Systems & Science", "Levine: BioShock Infinite ending "like nothing you've experienced in a video game before, "BioShock Infinite Voice Actors Join PAX Panel", "Rare Collaboration Adds Weight to BioShock Infinite", "Ken Levine on the Storytelling Craft of BioShock Infinite", "BioShock Infinite: Even the team don't know the ending, admits Levine", "BioShock Infinite – Elizabeth's role in the game deepened as development progressed", "BioShock Infinite: Ken Levine talks us through his new dystopia", "Ken Levine "disappointed" by focus on breasts in Bioshock Infinite", "Why BioShock Infinite's Creator Won't Settle for Success", "BioShock Infinite's Elizabeth: Ken Levine on creating the best AI companion since Half-Life 2's Alyx Vance", "BioShock Infinite: Ken Levine on choice, consequence and parallel universes", "The Full Voice Cast For BioShock Infinite Announced", "BioShock Infinite: 10-minute Gameplay Video, Ken Levine Talks Combat", "BioShock Infinite: 'Combat has evolved in a very substantial way, "Infinity and Beyond: Ken Levine on reinventing BioShock", "Ken Levine Talks Vigors, Nostrums And Major Gameplay Changes For 'BioShock Infinite, "Average Gamers are Going To Hate BioShock Infinite's 1999 Mode", "How To Unlock 1999 Mode in BioShock Infinite", "Irrational Games Undecided About Multiplayer in BioShock Infinite", "Levine "experimenting" with Infinite MP", "BioShock Infinite Update: Multiplayer Modes Cut, Gears Maestro Joining. I have searched everywhere, read most if not all things and admired the view. Further, they wanted to avoid giving Elizabeth any of the same abilities that the player has; they rejected letting her use a gun, for example, as this would take away from the player's role in defeating the enemy. [55][57] The game was ultimately released with a variation on the Konami Code as the means to unlock 1999 Mode from the start, though the mode also becomes available after the player completes the game the first time. [117] The game places the player as a mechanic aboard Columbia, who can align with either the Founders or the Vox Populi; decisions during the game's story on which side to support are permanent, even if the player attempts an earlier puzzle. [27] Levine reflected that despite the game's earlier setting, many of the modern day political turmoil calls back to similar tactics and behavior used in the early days of America's democracy, and thus provided a means to flesh out these aspects within the game. [75] Levine had cited stress over the development of BioShock Infinite as the primary reason to reduce the size of Irrational's team; he stated in 2014 that his choice was "to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. [20] The idea came to Levine after watching a PBS documentary, America 1900, about the late 19th century, which quickly caught on with the rest of the team. As it was so strongly story focused I found it to be as good, even better than more open games that pad out and lose some direction (eg: Skyrim), but contain more hours to complete 100%. and There Will Be Blood. Specifically, due to the nature of the various decentralized groups involved with the "Occupy" protests, Levine was able to define how the Vox Populi group would grow from its haphazard beginnings. The edition was released for the Xbox 360 and PlayStation 3 in … [12] Levine also considered the characterization of the player-character Monkey and his non-playable companion Trip in the game, Enslaved: Odyssey to the West, as inspiration towards the story of Booker and Elizabeth. Levine stated that he still believes in the Infinite development team's capacity to complete the game as expected. [46] Programming Elizabeth's AI was a significant challenge to the Irrational team, and at several points during development the suggestion of cutting her from the game was brought up. The open-air environment gave them an opportunity to use color schemes that sharply contrasted with the darker palettes that were a staple of their earlier games. [52] The team developed a variety of enemies that would have certain strengths and weakness that would force the player to experiment and work with all their available tools given to them. Given how long ago the first Bioshock came out and how iconic it remains, one question is becoming increasingly relevant: Will Bioshock get a next-gen remaster on PlayStation 5 and Xbox Series X/S? Where as Bioshock 2 spent so long retracing the story and themes of the first game, Infinite touches lightly on them (reminding the player of the futility of choice), but focusing moreso on the sci-fi aspect of multidimensional theory and the idea of redemption, more specifically if one … On Levine Polygon what they felt led to the character and can not removed... But these were replaced by equipable gear titled `` Few questions about the mechanics of the vigors one them! One of them wondering how long is BioShock Infinite on the main BioShock Infinite began after 's... 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